Before we start, please follow forum rules. Especially no God-Modding, no excuses.
Hundreds of years into the future, technology has been advanced so far that items can be stored in tiny boxes. These items can be materialised for use at any time. Please read the wall of text below for more information. You are a soldier of the nation of ASDF, one of the two strongest nations in existence. The nation of ASDF is made up of humans. The citizens of ASDF, or ASDFers, or engaged in a war that has benn ongoing for centuries. This war is with another nation, known as the Mafaro, also humans. The Mafarons had been dominating the war for quite some time, but the nation of ASDF has found some extremely talented soldiers. You are one of these soldiers. Most people don't even have a wavelength running through them, but you have two of them running through you. Because of this, you are a higher class of soldier, that may be able to turn this war around.
Rings- There are 6 types of ring. These are Fire, Water, Lightning, Dark, Light, Mist. You can only use two kinds of ring. Rings are ranked from A to E, A being strongest. The way to use a ring is to first ignite the "Flame" of your element upon the ring. This is done by focusing your wavelength into it. Rings Flames are as follows:
Fire- A red-orange flame; resembles your average fire. Can ignite things
Water- Deep blue, takes on a wavier appearance, like water but retains the shape of a flame. Calms things down.
Lightning- Green, takes on a crackling appearance more like lightning than fire. Can cause temporary paralysis.
Dark- A pure black flame, no other characteristics. Creates a dark aura around the ring or item that absorbs light.
Light- A bright yellow flame, no other characteristics. Gives off a bright glow that purges darkness
Mist- Takes on a wispy appearance, a light purple flame. Distorts the opponents vision of the ring or item, making it seem to be somewhere else
Rings can be used in two ways: First, to damage your opponent, but the Flame must make contact. The second, and more effective way is to open a box. Boxes are opened when the corresponding flame is inserted into a hole in the box. The boxes also come in 6 types, coloured according to the element it is. They hold the same colours of flames of the same element. Boxes can hold weapons, items, and sometimes animals. When a box is opened, a beam will shoot from the box to appear somewhere depending on the item e.g. helmet on the head, sword in the hand. These boxes are small enough to lie on your palm, but not small enough to be enclosed by your hand. Items from boxes give off characteristics of their elements e.g. a Fire attribute sword will be burning.
Any more questions about boxes and rings can be asked via PM to me.
When you create your character, fill in this fact sheet to submit with your first post.
Wavelengths (Flame types, choose two from above):
Boxes (Choose two boxes, one for each of your wavelength. Can hold a weapon, animal, or item):
Skill (Medic, infantry, mechanic etc.):
You can find more boxes and higher grade rings as you travel. Your starting equipment is two boxes of your choice; two C- Rank rings, one for each of your wavelengths, and a rifle that can be infused with your flames to fire bullets of that attribute. No bullets are needed, just the power source from one of or both of your rings, which are inserted on the side of the rifle. Because no gunpowder is used, there is no kickback.
Appearance: 6 Feet tall; brown, shouder length pony tail; decent build; ankle length camo pants; camo T-shirt; black boots
Wavelengths: Lightning, Mist
Boxes: Lightning shortsword, Mist Eagle
Skill: Covert Operative
BJ sits around wating for someone to show up.